Posted by: Sres | April 29, 2008

WWiiOL: Auto Mission System

Auto Mission System (AMS)
Brainstorm

  • Spawn points, instead of missions.
  • Where a viable brigade spawn point or link point is available
  • Players spawn in and create missions if they want, or join a mission
  • Players can click other players to get them to join a mission (ability to only join friend/squad missions)
  • Missions have objectives that the mission leader defines, if those objects are met points awarded
  • Can have general play where no points are viable
  • Players have tags that mission leaders can take advantage of that mark players looking for a certain type of mission (Armour (Def/Atk), Armour Assist, CP Capture, CP Defence, AB Capture, AB Defence, ATG Assist, Logistics, FB Bust)
  • Targets changeable at any time, rolling missions, ability to retarget a mission, multi FB bust session
  • Players can search for specific missions while out of game, or in game, filter by specific missions
  • Mission builders assign points that they acquire from good missions, more points means more award meaning more people
  • Quick generated missions, click specific buildings on map, or that is visible to create a mission
  • Players on mission will show up a different colour to those on a mission, auto decline any requests
  • Cost to reassign a mission, incomplete missions get a % failure point
  • PVP Ladders, including top mission creators, top point accumulator etc

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